AI Insights · Timothy · July 2023
Top 5 Vikings Games in France Q2 2023 Performance
Discover the performance of the top 5 Vikings games on a unified platform in France during Q2 2023, with insights on weekly downloads, revenue, and active users.
During the second quarter of 2023, the top 5 Vikings-themed games in France showcased varying performance trends across weekly downloads, revenue, and active user metrics. Here’s a closer look at how each game fared:
Viking Rise: Valhalla from IGG.COM experienced a significant peak in weekly downloads at 70K in mid-April, followed by a steady decline, eventually stabilizing around 8K by the end of June. Weekly revenue saw an impressive start, peaking at approximately $48K in late May, before dipping to around $33K in mid-June and recovering to $43K by the end of the quarter. Active users showed a notable increase, peaking at 71K in mid-May, then declining to about 28K by late June.
Vikingard by NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD had a more modest performance. Weekly downloads started at 3.4K in late March, dropped to a low of 588 in early June, and then surged to 2.6K by the end of the quarter. Revenue showed a downward trend initially, from $21K in late March to around $8K in early June, before seeing an increase to $11K by the end of June. Active users fluctuated, starting at 14.7K in late March, dropping to 9.3K in early June, and rising to 15.9K by the end of the quarter.
Vikings: War of Clans from Plarium LLC saw relatively stable metrics. Weekly downloads had minor fluctuations, peaking at 2K in late May. Revenue varied, with a notable peak of $23K in late June. Active users had a slight increase, reaching a peak of 2.9K in late May, and then fluctuating around 2.2K by the end of the quarter.
Frostborn: Coop Survival by Kefir had relatively low download numbers, peaking at 469 in mid-April. Revenue was stable but on the lower side, with the highest being $6.5K in early April and dropping to about $1.1K in mid-June. Active users remained fairly consistent, averaging around 700 to 900 throughout the quarter.
Lucky Buddies by Joyvoo Ltd. had minimal weekly downloads, peaking at 525 in mid-June. Revenue fluctuated, peaking at about $3.6K in early April and stabilizing around $2.6K by the end of June. Active users remained relatively stable, averaging around 750 to 900 throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.